Four main playable protagonists, one of them female. She complimented the latest Borderlands for upping the number of playable women heroes in each of the original base games from one to two (more if you count the DLC). Wonder-Pink wears pink. Anita Sarkeesian talks about exposing gaming’s most toxic trends with sheer data "A conversation happened in games that was previously only happening in the shadows." I saw, as cliché as it is, that I was not alone. She fought back a bad cough throughout an hour-long presentation but frequently elicited applause or laughter as she spoke. Shorter version, if you just want the list of the list of what she says are "Eight things developers can do to make games less shitty for women", paraphrased from my notes... not that a lot of this pertain to action games and probably make more sense if you're thinking about first and third-person shooters, the Arkham games, and stuff like that: “Fixing this is, of course, incredibly easy,” she said when talking about games that may have several playable protagonists but offer few, if any, who are women. Giving players more playable female characters is the first step toward female characters, like their male counterparts, being defined more by who they are rather than simply by their gender.”, What Sarkeesian was talking about sounded like a quota, because, well, it is. Get Crafty With Your Old Editions Of Impact! 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In 2014, she appeared on an episode of Stephen Colbert’s The Colbert Report discussing GamerGate and gender inclusivity in video games. Anita Sarkeesian ends web series that rocked the world of gaming Anita Sarkeesian breaks down the way video games portray women as "exotic" fantasies. “When I say that media matters and has an influence on our lives, I’m not saying it’s a 1:1 correlation or a monkey-see, monkey-do situation,” she said, “but rather that media’s influence is subtle and helps to shape our attitudes, beliefs and values for better and for worse. “If you asked me at the time, I would probably have said I wasn’t a gamer,” she said. “Everything depends on framing, right? ‘Horrified with Horror’: The Academy Awards’ Relationship With Horror Films. Sarkeesian never acknowledged the security, and she only briefly mentioned the online harassment she’s received for her work. To be specific, she was describing “eight things developers can do to make games less shitty for women.”. Anita Sarkeesian saved me from abandoning the medium I now want to base my career on, Google Anita and the first video results are people trying desperately to disparage her. I saw a woman loving gaming, and it made me realise that I had a place in gaming too. Gamers are obviously debating this. Under her breath she added: “I don’t even know if I want to say that now, but whatever.”, She said she’d “bought into the bogus myth that, in order to be a real gamer, you had to be playing GTA or Call of Duty or God of War or other testosterone-infused macho posturing games which often had a sexist, toxic culture that surrounded them. of episodes14 Production ProducerJonathan McIntosh Release Original networkFeministFrequency YouTube Original releaseTropes vs Women in Video Games March 7, 2013 – April 27, 2017 External links Official website Production website Tropes v… Anita Sarkeesian saved me from abandoning the medium I now want to base my career on. “I’m happy if she cared at all and wanted to come,” Sarkeesian said, “but I seriously doubt people from Gamergate’s intentions of coming to an event where I am speaking...I think if anyone in this audience is here for Gamergate they are not here because they genuinely care and want to learn. Image: feminist frequency Even more surprising? She also kept talking, surprisingly, about how easy change in gaming could be. Would it be bad for a given game not to? The animation arguments were interesting but also demonstrated Sarkeesian’s emphasis on the critique of what players see, more than what they do. The added protection, I was told, was “the result of NYU Public Safety’s extensive security audit of the situation,” though NYU did not specify, despite my asking, if they were there in response to any specific threats. One: avoid violence in which women are framed as weak or helpless. In 2012, she was introduced to a larger audience after launching a Kickstarter campaign to fund a new web series exploring the negative tropes surrounding women in video games. She made fifteen-year-old me feel allowed to love video games, and let me ignore the men that still- to this day- try to force me out of this community. If you’ve got a project or speaking event you think I’d be a good fit for please reach out! Anita Sarkeesian is a Canadian-American feminist media critic and public speaker. To contact the author of this post, write to email@example.com or find him on Twitter @stephentotilo. And she rejected clothing female characters in cleavage-emphasizing armor whose “only functionality is to titillate young straight male player base.” For the latter, she said the amount of skin shown wasn’t the issue and recommended that game designers look to the outfits of real female soldiers and athletes for inspiration. She talks about issues that she feels have been entrenched in games but go under-discussed. Lots of people got mad about that, and Quinn’s ex-boyfriend made an awful blog post about how they’d slept with a journalist for a positive review. 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In this video series, Feminist Frequency will explore five common and recurring stereotypes of female characters in video games Why must she be perfect to simply criticise video games? At the same time I was trying to find my place within the video game community, a woman speaking up about games’ misogynistic tendencies was being threatened with violence near-constantly. How do you balance creators’ freedom with the need or desire to open a game up to a broader audience? Emily celebrates the positive impact feminist game critic Anita Sarkeesian has had on her life. You just don’t see anything approaching this variety of body types in weights and sizes with female characters.”, She pushed for more representation of women of color in games, and more that are neither reducing such women to ethnic stereotypes nor so divorced from their cultural history that it “is eased or invisible.” She praised Never Alone, a game featuring a female character from an Alaskan tribe. The first TvW video has 47 thousand dislikes to 15 thousand likes. There’s a pre-Tropes vs. Women in Video Games clip, after all, of her introducing a video about gaming by telling a college class in 2010 that “I’m not a fan of video games. Anita Sarkeesian to create new series looking at masculinity in video games New, 361 comments By Ross Miller @ohnorosco Jan 26, 2015, 2:12pm EST Sarkeesian recommended that designers of fantasy and sci-fi games put female characters in similar armor and uniforms as their male counterparts and praised Dark Souls, Natural Selection 2 and XCOM for having more practical outfits. From what I've seen of it, The Puppeteer is a delightful upcoming PlayStation 3 game starring a boy. Much of what she showed in them—the propensity for games to depict a disappointingly narrow range of female characters, of often using women in games as props to motivate players, of regularly sexualizing female characters to a comical degree—had rung true to me. 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I didn’t have to risk the online bit – the scary part where people could discover I’m a girl any minute and start calling me slut and whore when I messed up or did well- instead, I can just watch other people play! She has certainly been critical of the interactivity that leads players to rescuing damsels in distress, but if, say, developers changed many of the Eight Things she requested in her talk, it wouldn’t make games play differently, if at all. “The other four are similar, long legged, slender, mostly sexualized armor, high heels, lack of pants.” She contrasted that to the men. “So, you’ve heard of The Wonderful 101?” Sarkeesian asked her audience, as she finally got into the Eight Things Developers Can Do To Make Games Less Shitty For Women. Did Nottingham Forest Make A Mistake Firing Sabri Lamouchi? 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When you’re constantly told that you aren’t allowed to enjoy something that you love, the only logical solution your brain reaches is that you are the anomaly. Her videos openly criticised the medium’s blatantly misogynistic tropes: The damsel in distress, female characters presented as rewards to the player, the sexualisation and objectification of women throughout most mature games… Honestly, these were problems I found in most of my media, so I wasn’t shocked by the series’ content. “It’s very much like one step forward, two steps back,” she said. The community sent her death threats, doxed her, and even sent her images of her being raped by video game characters. In response to Sarkeesian’s thoughtful critique of games she clearly loved, the community sent her death threats, doxed her, and even sent her images of her being raped by video game characters. When the female character sits, she lays on the side of her legs. Test-Tube-Treat: The Future Of Lab-Grown Meat, Seasonal Specials: An Italian-English Christmas. She talked about getting nostalgic while in college and buying a Super Nintendo to play Super Mario World. At her talk, she showed a photo of herself as a kid, playing the Super Nintendo with a childhood friend. How do you assess which portrayals of women in games attract or repel male or female gamers? As always, she is so right on when it comes to connecting male entitlement to the representation of women as consumable objects. “At least half of the options should be women and, really, it would be great if it was more than half the options were women, and I know some people think I’m completely loony when I say that.”. ), Have female characters of various body types. Her material had rung true to me even as I’d recognized the complications of calling for diversity in creative work and even as I’d noticed that, sure, if you look closely enough, you can find an admirable female character even in a game that is frequently described as being insulting to women. Anita Sarkeesian was one of these voices who spoke out, and thus became a very high profile target because of her previous feminist work. She doesn’t buy it, pointing out that it’s common to, say, see female characters’ breasts jiggle and rare to see male characters’ penises do the same. "How long is your game?" 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They are all color-coded. “It should not be too much to ask for for representations of people of color whose cultural backgrounds are acknowledged and woven into their character in ways that are honest and validating.”. They won’t move people who might linger on the likely fact that changing how characters sit in Destiny or walk in Arkham City probably won’t make those games play any better. Would it be bad to have more playable female characters? “Equal opportunity sexual objectification is not the answer here,” she said. It wasn’t that I was wrong to like this stuff, it was that people weren’t comfortable with me liking it for some dumb reason. Russian Oligarchs And An American Invasion: Stories Of The Transfer…, The Story Of Notts County’s Season So Far, Nottingham Forest 1-0 Derby County: Spoils Shared In East Midlands…. 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